Movement also carries a risk when an opposing team member stands adjacent to the player who tries to move. Fail the die roll and the player falls over, causing a turnover. The player can also move at least two spaces beyond the safe range by "Going For It." Each of these "GFI" spaces requires a successful die roll, adding some risk to going for that extra yardage. The movement range includes a safe distance within which the player can move without the need for a die roll. Moving players is simple enough – each player has a movement range based on his position, species, and level. But you do get one Blitz action per turn, which allows a single player to both move and block during that turn. Most players who move can't block during the same turn. During your team's turn, you can initiate a variety of actions with your players, including moving, blocking (tackles and pushes), fouls (hitting a downed opponent), picking up the ball, and passing.
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